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dayDreaming.is.bad [Cinemagraphs] [The Secret Eden] [35864] [Ekateryna] [The Shimmering] [The Land of Light] [The Wild Rose of Canton] [The Winner Stands Alone] [Faces of Sapa] [Faces of Japan] Below are the 10 most recent journal entries recorded in the "4gatchaman" journal:

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March 1st, 2015
02:49 pm

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A Forgotten Gift


Blowing the dust off my camera, finding back a forgotten gift.

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January 2nd, 2014
10:07 pm

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N.O.A
N.O.A

It is always good to have some artwork to show for a new year! Here is an UDK run time update on my personal project N.O.A. Scrolled down now to the video if you want to skip the wordy post!

The concept is that N.O.A is a parallel world of ours which was destroyed by a great flood in 2012. We would discover it in 2020 and manage to capture and record light from this parallel dimension. The above video shows the aftermath of the flood in Pu Dong, Shanghai, in the alternate world N.O.A. In this scene, some wealthy people managed to get hold of a decommissioned World War II submarine and hoped to survive the flood. There are also others who used flood rescue pods. None of their fates seems optimistic.

I decided to create this scene in Unreal Engine mainly because i have been using it during my LucasArts days and got accustomed to the mostly WYSIWYG aspect of making art work in real time environment, especially lighting. It does come with other less desirable process such as optimisation and lightmap issues. But I wanted to find some ways to make it work for my personal art. As of now, i still think pre-rendered stuffs have the upper hand in terms of lighting quality. I am looking forward to see how things in Unreal 4 progresses.

As always, uploaded videos get compressed. It is a pity the caustics on the submarine body does not show up well even at HD on youtube. At times like this, i wish i can just share my screen live on the blog. Here is a Unreal run time video to end the post.

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December 4th, 2013
01:19 pm

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N.O.A Teaser
NOA_Teaser_Web

A teaser for my WIP UDK real time scene.
updates will be at liewwaiming.blogspot.sg

hopefully it will be a photography update the next time!

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June 3rd, 2013
08:28 pm

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G1 大鷲の健


i have reserved this journal only for my photography for quite sometime already. but i am making an exception now. Gatchaman II is the anime which starts it all for me. Ironically, i have never done any artwork on the series throughout my career. in times of uncertainty like now, i decided to create a Gatchaman piece, and should my career as an CG artist end, this will be the most appropriate work to commemorate it. i am not a character artist by training, so i decided to break it up in phrases. i am still detailing the full body model and so phrase 1 will be artworks of his facial close-up.

Base model is done in 3DS Max, Maya. Further sculpting, texturing and rendering in ZBrush. Composite is done in Photoshop.

I am so looking forward to paint that big red bird emblem on his chest!


*i think i can't help myself lighting and processing my 3D character portrait like myreal life photography.

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May 10th, 2013
01:21 am

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Dane


model: Dane Mendes

lighting: TS Sim


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May 9th, 2013
01:20 am

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Dane


model: Dane Mendes

lighting: TS Sim

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May 8th, 2013
01:19 am

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Dane


model: Dane Mendes

lighting: TS Sim

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May 7th, 2013
01:14 am

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Dane


model: Dane Mendes

lighting: TS Sim

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April 30th, 2013
12:01 am

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ARA (cinemagraph)


model: Ara Jo

lighting: Ivan See


been a while since i last posted a cinemagraph.

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April 5th, 2013
03:59 pm

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Last Day at LucasArts Singapore



before i move on, i thought i should do this. afterall, this is a place i ve spent almost 7 years of my life in. although i am not prepared to see how this place is emptied of its life in a short 2 days, it is not my intention to portray negative emotions here. Better things will come, everyone says that. but this is my best for now.

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